Input Devices
Definition
An Input Device is a piece of hardware used to provide data and control signals to an information processing system (like a computer). It allows the user to communicate with the computer.
Common Input Devices
1. Keyboard
Function: The most primary input device used to enter text, numbers, and commands.
Structure: It contains keys for letters, numbers, special characters, and function keys (F1-F12). The most common layout is QWERTY.
Types: Wired, Wireless, Ergonomic, Virtual (on screens).
2. Mouse
Function: A hand-held pointing device that detects two-dimensional motion relative to a surface. It controls the cursor (pointer) on the screen.
Actions: Click (select), Double-click (open), Right-click (context menu), Drag and Drop.
Types:
Optical Mouse: Uses a light/laser sensor (most common today).
Mechanical Mouse: Used a rubber ball (obsolete).
Trackball: The ball is on top; you move the ball with your thumb instead of moving the device.
3. Scanner
Function: Converts physical documents (photos, text pages) into digital images (soft copy) so they can be stored or edited on the computer.
Types:
Flatbed Scanner: like a photocopier machine.
Handheld Scanner: Portable, dragged over the text.
4. Special Reading Devices (Important for Exams)
These are used for specific data entry tasks, often in business or education.
Barcode Reader: Scans vertical black and white lines (barcodes) on products to read pricing and inventory data (used in malls/shops).
OMR (Optical Mark Reader): Detects marks on paper. Widely used for grading multiple-choice exam answer sheets.
MICR (Magnetic Ink Character Recognition): Reads characters printed with magnetic ink. Used almost exclusively in banking to process cheques (the numbers at the bottom of a cheque).
OCR (Optical Character Recognition): Software/Hardware that converts scanned images of text into editable text files.
5. Microphone
Function: An input device that captures audio by converting sound waves into electrical signals.
Uses: Voice recording, online chatting, voice recognition software (like Siri or Google Assistant).
6. Webcam
Function: A digital video camera connected to a computer.
Uses: Video conferencing (Zoom/Skype), facial recognition security, and live streaming.
7. Joystick & Gamepad
Function: A pointing device mainly used for playing video games or controlling machines (like cranes or simulators).
Mechanism: It has a vertical stick that can be moved in different directions to control an object on the screen.
8. Touchscreen
Function: A display screen that is also an input device. Users interact by touching pictures or words on the screen.
Uses: Smartphones, tablets, ATMs, and ticket kiosks.